PonyPlayer
FireworksRenderer类 参考

#include <renderer.hpp>

类 FireworksRenderer 继承关系图:

Public 槽

void init ()
 

Public 成员函数

void sync ()
 
 PONY_GUARD_BY (MAIN) FireworksRenderer()
 
 PONY_GUARD_BY (MAIN) bool setVideoFrame(const VideoFrameRef &frame)
 
 PONY_GUARD_BY (MAIN) void setLUTFilter(const QImage &image)
 
RenderingFlags flags () const override
 
StateFlags changedStates () const override
 
void render (const RenderState *state) override
 
 ~FireworksRenderer () override
 

属性

GLfloat brightness
 
GLfloat contrast
 
GLfloat saturation
 
bool keepFrameRate
 

友元

class Fireworks
 

构造及析构函数说明

◆ ~FireworksRenderer()

FireworksRenderer::~FireworksRenderer ( )
inlineoverride

成员函数说明

◆ changedStates()

StateFlags FireworksRenderer::changedStates ( ) const
inlineoverride

◆ flags()

RenderingFlags FireworksRenderer::flags ( ) const
inlineoverride

◆ init

void FireworksRenderer::init ( )
inlineslot

◆ PONY_GUARD_BY() [1/3]

FireworksRenderer::PONY_GUARD_BY ( MAIN  ) const &
inline

◆ PONY_GUARD_BY() [2/3]

FireworksRenderer::PONY_GUARD_BY ( MAIN  )
inline

◆ PONY_GUARD_BY() [3/3]

FireworksRenderer::PONY_GUARD_BY ( MAIN  ) const &
inline

◆ render()

void FireworksRenderer::render ( const RenderState *  state)
inlineoverride

◆ sync()

void FireworksRenderer::sync ( )
inline

友元及相关函数文档

◆ Fireworks

friend class Fireworks
friend

属性说明

◆ brightness

GLfloat FireworksRenderer::brightness
readwrite

◆ contrast

GLfloat FireworksRenderer::contrast
readwrite

◆ keepFrameRate

bool FireworksRenderer::keepFrameRate
readwrite

◆ saturation

GLfloat FireworksRenderer::saturation
readwrite

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