PonyPlayer
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#include <renderer.hpp>
Public 成员函数 | |
void | updateBy (RenderSettings &settings) |
Public 属性 | |
UpdateValueVideoFrameRef | videoFrame |
UpdateValue< GLfloat > | brightness {0.0F} |
UpdateValue< GLfloat > | contrast {1.0F} |
UpdateValue< GLfloat > | saturation {1.0F} |
UpdateValue< QImage > | lutFilter |
UpdateValue< bool > | keepFrameRate {true} |
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inline |
UpdateValue<GLfloat> RenderSettings::brightness {0.0F} |
UpdateValue<GLfloat> RenderSettings::contrast {1.0F} |
UpdateValue<bool> RenderSettings::keepFrameRate {true} |
UpdateValue<QImage> RenderSettings::lutFilter |
UpdateValue<GLfloat> RenderSettings::saturation {1.0F} |
UpdateValueVideoFrameRef RenderSettings::videoFrame |