PonyPlayer
RenderSettings结构体 参考

#include <renderer.hpp>

Public 成员函数

void updateBy (RenderSettings &settings)
 

Public 属性

UpdateValueVideoFrameRef videoFrame
 
UpdateValue< GLfloat > brightness {0.0F}
 
UpdateValue< GLfloat > contrast {1.0F}
 
UpdateValue< GLfloat > saturation {1.0F}
 
UpdateValue< QImage > lutFilter
 
UpdateValue< bool > keepFrameRate {true}
 

成员函数说明

◆ updateBy()

void RenderSettings::updateBy ( RenderSettings settings)
inline

类成员变量说明

◆ brightness

UpdateValue<GLfloat> RenderSettings::brightness {0.0F}

◆ contrast

UpdateValue<GLfloat> RenderSettings::contrast {1.0F}

◆ keepFrameRate

UpdateValue<bool> RenderSettings::keepFrameRate {true}

◆ lutFilter

UpdateValue<QImage> RenderSettings::lutFilter

◆ saturation

UpdateValue<GLfloat> RenderSettings::saturation {1.0F}

◆ videoFrame

UpdateValueVideoFrameRef RenderSettings::videoFrame

该结构体的文档由以下文件生成: